Quantcast
Channel: licensing – Page 62 – SonicScoop
Browsing all 147 articles
Browse latest View live

The Ins and Outs of Licensing Recordings and Cover Songs on YouTube

In past articles, we’ve looked at how to take control of your creative rights online, and how to monetize your music using services like YouTube’s ContentID. But what about when it’s someone else’s...

View Article


2015 AMP Awards Winners Announced at City Winery in NYC

The Association of Music Producers’ AMP Awards are a music business event like no other. A grand convergence takes place: music producers, ad agency creatives, composers, music supervisors, audio post...

View Article


qwireMusic 2.0 Launches — Cloud Platform Adds New Features for Streamlining...

The movement to advance music-to-picture workflow has gone up another level. Bi-coastal company Qwire, which provides cloud-based tools to manage scoring and licensing music to picture, announced that...

View Article

Image may be NSFW.
Clik here to view.

2nd Edition of “The Definitive Guide to Music Supervision” Now Available

Known industrywide as the definitive guide to music supervision – or synching music to visual media – the 2nd edition of the book Music Supervision: The Complete Guide for Selecting Music for Movies,...

View Article

Image may be NSFW.
Clik here to view.

Music Publishing 101: Licensing Your Music for Income

The situation with sync licensing is voluntary and non-statutory. Sync rights are secured and negotiated directly between the licensee and the songwriter or publisher on a case-by-case basis. Because...

View Article


Image may be NSFW.
Clik here to view.

Sampling Will Never Be the Same: Tracklib Has Arrived

What did you discover were the biggest challenges in designing and executing the Tracklib platform? It’s all Mark Twain: “I’m in favor of progress; it’s change I don’t like.” Anything new challenges...

View Article

Image may be NSFW.
Clik here to view.

Music Sync Skills: 7 Tips for Creating “Timing Edits” for TV, Film and Video

One caveat here: you don’t want a final hit to come in too early. For example, in a 60 second edit you wouldn’t want your final hit happening at 0:50 and then ringing out for ten seconds. It’s just...

View Article
Browsing all 147 articles
Browse latest View live